Research team : Axe ASPIC_e-education du L3i-La Rochelle (Axe Stratégique Pertinence Contenu-Interaction) Name : Acronym : Additional address : Address : Postal code : City : Website : Research team manager : Number of members : E-education positioning : Name of the laboratory : Main publications :1. R. Champagnat, G. Delmas et M. Augeraud. A storytelling model for educational games : heros interactive journey. Journal of Technology Enhanced Learning, Vol. 2, N. 1/2, pages 4 – 20, special issue focusing on the learner : the paradigm shift in tel, 2010. 2. K.D. Dang, R. Champagnat et M. Augeraud. Modeling of Interactive Storytelling and Validation of Scenario by means of Linear Logic. ICIDS 2010, Edimbourg (Grande-Bretagne), 1 - 4 novembre 2010. 3. A.-G. Bosser (School of Computing University of Teesside), M. Cavazza (School of Computing University of Teesside) et R. Champagnat. Linear Logic for Non-Linear Storytelling. 19th European Conference on Artificial Intelligence, Lisbonne (Portugal), 16 - 20 août 2010. 4. G. Delmas, R. Champagnat et M. Augeraud. From Tabletop RPG to Interactive Storytelling : Definition of a Story Manager for Videogames. Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, LNCS 5915, pages 121 – 126, Guimarães (Portugal), 9 – 11 décembre 2009. 5. M. Cavazza (School of Computing University of Teesside), R. Champagnat et R. Leonardi (CNIT- Brescia). The IRIS Network of Excellence : Future Directions in Interactive Storytelling. Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, LNCS 5915, pages 8 – 13, Guimarães (Portugal), 9 – 11 décembre 2009. 6. R. Champagnat, G. Delmas et M. Augeraud. A storytelling model for educational games : heros interactive journey. Journal of Technology Enhanced Learning, Vol. 2, N. 1/2, pages 4 – 20, special issue focusing on the learner : the paradigm shift in tel, 2010. 7. G. Delmas, R. Champagnat et M. Augeraud. Plot Control for Emergent Narrative : a Case Study on Tetris. International Journal for Intelligent Games and Simulation, Volume 5 Number 1, pages 29-34, avril 2008. 8. R. Champagnat, G. Delmas et M. Augeraud. Gestion de l’exécution adaptative du déroulement d’une application interactive. Journal Européen des Systèmes Automatisés, N. 2, 2010. 9. K.D. Dang, R. Champagnat et M. Augeraud. Modeling of Interactive Storytelling and Validation of Scenario by means of Linear Logic. ICIDS 2010, Edimburgh (Grande-Bretagne), 1 - 4 novembre 2010. 10. A.-G. Bosser (School of Computing University of Teesside), M. Cavazza (School of Computing University of Teesside) et R. Champagnat. Linear Logic for Non-Linear Story- telling. 19th European Conference on Artificial Intelligence, Lisbonne (Portugal), 16 - 20 août 2010. 11. G. Delmas, R. Champagnat et M. Augeraud. From Tabletop RPG to Interactive Storytelling : Definition of a Story Manager for Videogames. Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, LNCS 5915, pages 121 – 126, Guimarães (Portugal), 9 – 11 décembre 2009. 12. M. Cavazza (School of Computing University of Teesside), R. Champagnat et R. Leonardi (CNIT-Brescia). The IRIS Network of Excellence : Future Directions in Interactive Storytelling. Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, LNCS 5915, pages 8 – 13, Guimarães (Portugal), 9 – 11 décembre 2009. 13. Prigent, R. Champagnat et P. Estraillier. Exécution adaptative de trame narrative. Chapitre 9 du livre Intelligence artificielle et jeux, Hermès Sciences, 2007. 14. Karim SEHABA, Pascal ESTRAILLIER Contrôle d’exécution des jeux par analyse du comportement du joueur Revue Intelligence Artificielle et Jeux. Chapitre 11, pp 201-220. Hermes 2006 15. Nicolas Rempulski, Armelle Prigent, Pascal Estraillier, Vincent Courboulay et Mathieu Peirrera ADAPTIVE STORYTELLING BASED ON MODEL-CHECKING APPROACHES, IJGIS 5, 2008 33 [hal-00449356 - version 1] 16. M. Perreira Da Silva, V. Courboulay, A. Prigent, P. Estraillier, Real-time face tracking for attention aware adaptive games, 6th ICVS, 12-15 may 2008 Greece, published in LNCS 17. Picard, F., Estraillier, P. "Motion Capture System Contextualization - Application to game development", In Proceeding of the 13th International Computer Games Conference (CGAMES08) (Wolverhampton, UK, 2008). [hal-00385660 − version 1] 18. Picard, F., Estraillier, P. "Motion Capture System Contextualization", In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2008) (Yokohama, Japan, 2008). [hal- 00385664 − version 1] 19. Perreira Da Silva M., Courboulay V., Prigent A., Estraillier P. - Attention visuelle et systèmes proies / prédateurs dans XXIIe Colloque GRETSI - Traitement du Signal et des Image - XXIIe Colloque GRETSI - Traitement du Signal et des Image, France (2009) [hal-00417467 − version 1] 20. Rempulski N., Prigent A., Estraillier P. - Adaptive storytelling based on model-checking approaches Proceeding of CGAMES'2008 - CGAMES'2008, Royaume-Uni (2008) [hal-00385227 - version 1] 21. Perreira Da Silva M., Courboulay V., Prigent A., Estraillier P. Real-Time Face Tracking for Attention Aware Adaptive Games Computer Vision Systems - 6th International Conference on Computer Vision Systems, Vision for Cognitive Systems, Grèce (2008) [hal-00281256 − version 1] 22. Picard F., Estraillier P. Enhancing a Motion Capture Interface by Introducing Context Management International Conference on Advances in Computer Entertainment Technology ACE 2009, France (2009) [hal-00437244 − version 1] 23. Web 2.0 based e-learning: Moodle-openmeetings platform, Mchichi, T.; Estraillier, P.; Afdel, K.; 2nd International Conference on Multimedia Computing and Systems (ICMCS'11) IEEExplore Digital Library,: 10.1109/ICMCS.2011.5945696 Publication Year: 2011 , Page(s): 1 – 6 24. Matthieu Perreira Da Silva, Vincent Courboulay, Pascal Estraillier (2011) IMAGE COMPLEXITY MEASURE BASED ON VISUAL ATTENTION, 3342-3345. In Ieee International Conference On Image Processing. 25. Mchichi, T.; Estraillier, P.; Afdel, K.; Web 2.0 based e-learning: Moodle-openmeetings platform, 2nd International Conference on Multimedia Computing and Systems (ICMCS'11) IEEExplore Digital Library, 10.1109/ICMCS.2011.5945696 Publication Year: 2011 , Page(s): 1 – 6 26. Phuong Thao Pham , M.Rabah, P.Estraillier - Handling the Misunderstanding in Interactions: Definition and Solution, 2nd International Conference on Software Engineering & Applications, 12-13 dec 2011, Singapore 27. F.Trillaud - Going to the Blackboard in Online Distant Learning: Fact or Fiction?, ONLINE EDUCA BERLIN 2011, 30nov-2 dec, Berlin Scientific field : Affiliation : - Université de La RochelleTeaching level(s) : - all levelsTopics : - Cognitive engineering and modelling : educational data mining - trail - Technologies and ressources : ontologies - reasoning - agent - Technologies and ressources : buddy system - Technologies and ressources : educational resources - Technologies and ressources : learning environments - Technologies and ressources : learning management system - Technologies and ressources : virtual reality and simulationProjet(s) : -Multimodal Analysis of Recorded Video for E-Learning -Network of Excellence Integrating Research in Interactive Storytelling -FT_AutisSTIC -Environnement de production d'activités interactives à exécution contrôlées et à exécution adaptativ -Le parc de l'estuaire -Cyber Présence Interactive pour la Formation à Distance -Applications Interactives pour le Ludo-Éducatif